Sunday, January 24, 2010

Evolution of a List: SM (Salamanders) 3000 pts

For those of you who don't know, the Evolution of a List Series is a series here at Sepulchre, albeit one I haven't updated in a while, where I start with a small core list and build from that core into a large 3000 pt army, adding new elements of play each time. This is the Final Installment of Space Marines, specifically Salamanders.

The first parts of this list are here:
2500
2000
1850/1750
1500
1000



HQ Forgefather Vulkan He’stan: 190
HQ Chapter Master: 190- Terminator Armour, Digital Weapons, Thunder Hammer and Storm Sheild
Troops Tactical Squad (10): 250- Sergeant, bp & power weapon; Melta Gun; Lascannon; Rhino, Extra Armour
Troops Tactical Squad (10): 240- Sergeant, bp & power weapon; Melta Gun; Multi-Melta; Rhino, Extra Armour
Troops Tactical Squad (10): 240- Sergeant, bp & power weapon; Melta Gun; Multi-Melta; Rhino, Extra Armour
Troops Scout Squad (5): 100- Sergeant, bp & power weapon; 3 x BP & CCW; Teleport Homer; Heavy Bolter w/ Hellfire Rounds
Fast Attack Land Speeder Storm: 60- Heavy Flamer
Elites Stern Guard Veteran Squad (5): 225- 2 x Melta Gun; Razorback, Twin Linked Assault Cannon, Extra Armour
Heavy Support Whirlwind: 85
Fast Attack Vanguard Assault Squad (10): 730- Jump Packs; 8 x Thunder Hammer and Storm Shield; 2 x Lightning Claw and Storm Sheild
Fast Attack Land Speeder Squadron (3): 210- 3 x Heavy Flamers, 3 x Multi-Meltas
Elites Terminator Assault Squad (5): 250- Thunder Hammers and Storm Shields
Heavy Support Land Raider Redeemer: 265- Multi-Melta, Extra Armour

Pts: 3000 Scoring Units: 4-7 KPs: 13, 24 (3,2,1 System)

Hobby Notes: Be able to switch the Sternguard Vehicle between a Rhino and Razorback for earlier lists. Vanguards need to be able to have CCW or TH&SS.

Evolution: Inclusion of a second HQ and Assault Vehicle (Land Raider)

Tactics: He'Stan stays with the Sternguard that he has been with the whole time. The Chaptermaster goes with the Terminators. These Terminators ride in the Redeemer, and go after the same things that the Vanguard go after, heavy units/vehicles.
5 Scoring units, one of which is in a Fast Vehicle (Land Speeder Storm) should be plenty (especially with Combat Squads) for any of the current missions. The Sternguard with He'Stan should hold the worst of the objectives, and if need be, support from the Vanguard or the Terminators directed towards there, as Sternguard should shoot before fight in combat.
The plethora of melta-weapons and thunderhammers should reduce Mech lists to smouldering wrecks.

If you want, you can remove the Teleport homer from the Scouts to upgrade a Sarge in a Tac squad to have a powerfist. I left it in only for tactical flexibility with my Terminators.